Infernity Guardian
DARK 4

Infernity Guardian

  • Archetype:
  • Infernity

  • ATK:
  • 1200

  • DEF:
  • 1700

  • View:
  • 3439




While you have no cards in your hand, this face-up card cannot be destroyed by battle or by card effects.




 
 
AI Power Analysis
Utility / no clear roleConfidence: MediumEvaluated Oct 9, 2026
49± 8/ 100
Power Score
Intrinsic 46
Deck 51

Infernity Guardian — Power Evaluation

Final Score: 49 ± 8 · Confidence: Medium

  • Intrinsic: 46 · Deck: 51 · Meta: provisional
  • Primary role: Utility / no clear role

Why it scores here

Infernity Guardian's 1200 ATK and 1700 DEF earn nothing. Its only effect is conditional protection: it cannot be destroyed by battle or card effects while the controller has no cards in hand. Its score comes from being run in 14 of 14 sampled decks, mostly Infernity shells, at about 1.6 copies per deck, which makes it cheap to run. No combo evidence exists, so no board-conversion credit is given.

Axis scores

Axis Score Evidence
Accessibility 50 Run in 14 of 14 sampled decks, mostly as a 1-copy body, but the card has no searcher or draw route in the evidence (observed, inferred).
Combo & Conversion 25 No combo boards recorded and the text has no summon, search or board-building effect (verified, inferred).
Resource Economy 20 No card advantage, refuel or recovery in the text (verified).
Effect & Interaction 15 Protects itself only and does not negate or remove opposing cards (verified).
Material Utility 40 Level 4 DARK Fiend body, but no evidence of it being used as material (inferred).
Resilience & Flexibility 60 Hard to destroy by battle or effects while the hand is empty, a condition Infernity decks often reach (verified text, inferred frequency).
Deck-Building Efficiency 75 Average 1.64 copies per deck, no garnet or lock, and spread across 5 archetypes (observed, verified).

Calculation

Weight profile: Utility / no clear role default weights; no secondary role blend. Intrinsic ≈ 46, Deck ≈ 51, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Hard to destroy by battle or card effects while the hand is empty
  • Cheap to run: about 1.6 copies per deck and no garnet or lock
  • Fits the Infernity core, which often empties its hand

Weaknesses

  • Protection only applies while the hand is empty, so it is often offline early in a duel
  • No searcher, draw or board-building effect in the text
  • No combo evidence showing real conversion value

Counters / choke points

  • Effect-based removal that is not destruction, such as banish or control change, ignores the protection
  • Opponent can keep cards in hand so the protection never turns on

Best use

Resilient body that stays on the board once the hand is empty. Decks: Infernity. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: cannot be destroyed by battle or card effects while no cards are in hand; Appears in 14 of 14 sampled decks, avg 1.64 copies; Infernity archetype in 7 of 14 decks
  • Observed: Co-occurs with Infernity Archfiend and Infernity Necromancer in 8 of 14 decks; Spread across 5 archetypes and 3 gameplay types
  • Inferred: The hand-empty condition is common in Infernity lines, so the protection is often on mid-duel; Level 4 body is a plausible but unproven material
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) for inclusion beyond the deck sample no ruling or timing evidence for the hand-empty condition no banlist token, assumed 3 copies











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